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An entry marked with this has additional sections within it.
Satyr
Source
Pathfinder Unchained pg. 247
With its unique pipes, the
satyr
requires a custom ability not included in the monster options.
Array
: As a skillful social creature with a magical bent, the satyr uses the expert array with options to cover its magical abilities.
Creature Type
: Because of the fey graft, the satyr gains low-light vision. It increases its Reflex from +3 to +5 and its
Will
+from +7 to +9. Its attack bonuses drop from +8 to +6. It has the elective adjustment that grants one additional master skill.
Spells
: The satyr can channel magical effects through his pipes, so he gains his spells as spell-like abilities. These are chosen on a case-by-case basis instead of using a spell list.
Options
: The satyr uses its one social option for persuasive, uses its any option for damage reduction, and has a bonus pipes ability. Pipes doesn’t have a corresponding monster option because it’s so specific to satyrs. It’s a custom ability based on the
Bestiary
satyr’s pipes, but simplified and using the standard ability DC for the satyr’s CR.
Skills
: Due to being a fey with the expert array, the satyr has four master skills and two good skills.
Damage
: Instead of having a dagger attack like the satyr in the
Bestiary
, this one uses only its horn attack in melee. The satyr’s ranged attacks use the low damage value (but the high attack value).
Satyr CR/HD 4
Init
+3; Perception +12 (low-light vision)
Size
Medium;
Speed
40 ft.
Defenses
AC
17 (touch 10, flat-footed 12);
Fort
+3,
Ref
+5,
Will
+9;
CMD
18
hp
40;
DR
5/cold iron
Attacks
Melee
horns +6 (1d6+13)
Ranged
shortbow (range 60 ft.) +6 (1d6+10/×3)
Attack Spell-Like Abilities
(DC 14 + spell’s level) 1/
day—fear
; at will—
charm person
,
sleep
,
suggestion
Attack Options
(DC 15) pipes;
CMB
+6
Statistics
Utility Options
persuasive
Dex
+3,
Wis
+1,
Cha
+4; Bluff +12, Diplomacy +9, Intimidate +9, Perform (wind) +12, Stealth +12
XP
1,200; CN fey
Special Abilities
Pipes (Su)
A satyr can play haunting melodies on his panpipes to affect all creatures within a 60-foot radius with a spell (
Will
+DC 15 negates). Each time it uses this ability, the satyr chooses
charm person
,
fear
,
sleep
, or
suggestion
. A creature that succeeds at its save can’t be affected by the same set of pipes for 24 hours.